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Books and magazines

Books in RetroXR are not a reader UI. They are objects you pick up, hold, and turn the pages of.

Put files into the books/ folder:

  • Windows%USERPROFILE%\retroxr\books
  • Linux / macOS~/retroxr/books
  • Quest/sdcard/Android/data/com.xenu.retroxr/files/books

Supported: .pdf and .cbz (a ZIP of .jpg, .png or .webp page images). CBR and loose image files are not listed.

Open SPAWNBooks and click a title. It drops straight into the hand that clicked.

The Books tab of the spawn menu, listing the PDF and CBZ files found in the books folder.

Pages are rendered from the file on demand and cached to disk, so the first open of a big scan takes a moment and every open after that is instant.

In VR — hover a controller over the outer edge of a page, hold the trigger, and drag the page across. Release past halfway and the turn completes; release short of it and the page springs back.

Holding the book one-handed, you can also poke the far edge with your other hand and squeeze grip to flip.

On desktop — with the book held, E is the next page and Q the previous one.

Point at the book and press the menu button for a small panel with two controls:

  • Size — 0.5× to 2.5×, for everything from a pocket manual to a broadsheet.
  • Half pages — splits a scanned two-page spread down the middle, so a magazine scanned as spreads reads one page at a time.

If a game has been scraped, its row in the Cartridges tab has a 📖 button that spawns the manual as a book. Leave it open on the desk next to the TV while you play, which is what manuals were for.

See box art and manuals.

Set a book on any shelf or desk and it stays there, open at the page you left it. Pick it back up with grip, or with the pointer ray from across the room.