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Controllers and peripherals

Controllers are objects like everything else. Spawn one, plug it into a console’s port, pick it up, and it works.

The Controllers tab of the spawn menu, listing a primitive controller, ray gun, mouse and keyboard.

Open SPAWNControllers. Alongside the generic retro pad there are system-specific ones — an NES pad, an Atari CX40 stick, a Virtual Boy pad — plus peripherals: a multitap for more players, a light gun, a mouse, and a keyboard.

Plug the pad’s lead into one of the console’s numbered controller ports. Port 1 is player one, and the ports are labeled, so a two-player game needs two pads in the right holes.

Then pick the pad up and play. Your thumbs drive the buttons directly.

Holding an imaginary controller is charming for about ten minutes. If you have real hardware — a gamepad, a keyboard, a mouse — RetroXR forwards it into a machine through a small box called a receiver, with nothing held in your hands.

A real device drives exactly one destination, and you say which by choosing the port you seat the receiver in.

That has its own page: using a real gamepad, keyboard or mouse.

  • Multitap — plugs into one port and gives you several, for games that supported it.
  • Light gun / ray gun — point it at the screen and pull the trigger.
  • Mouse — for the systems that had one.
  • Keyboard — for the computers that needed one.
  • Motion controllers — a Wiimote with its nunchuk, MotionPlus and sensor bar.

Peripherals plug in the same way as pads, and the machine has to actually support them for a game to notice.