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Game saves and backups

RetroXR keeps two different kinds of save, and it is worth knowing which one you are looking at.

  • Battery saves — the in-game saves a cartridge kept on its own chip. These belong to the game.
  • Memory cards — an object you slot into the console, for the systems that used them. See the PlayStation page.

Open SPAWNCartridges, find the game, and press the list icon on its row.

The saves page for a game, with two tabs circled: Saves marked 1 and Achievements marked 2. Below them, a hint reading 'Spawn this cartridge to choose which save it uses' and the line 'No saves for this game yet'.

① Saves — every save that exists for this game.

② Achievements — its RetroAchievements, which you can browse here without launching the game.

If you have not played it yet, this page says so rather than showing an empty list.

A game can have more than one save, and the cartridge decides which one it is using. That is why the page above tells you to spawn the cartridge first.

Point at a spawned cartridge and press the menu button to get its own panel. From there you can pick an existing save, or start a fresh one.

Deleting is armed on the first press and done on the second, so a stray click cannot wipe a playthrough.

Battery saves are written into the libretro/save/ folder — see the libretro folder.

You can copy them out for safekeeping, but on a Quest do not copy them back in from a PC: files pushed from a computer land owned by the shell rather than the app, and RetroXR can no longer write to them. A save file it cannot update looks exactly like a save that was wiped.

If you run a RomM server, it can hold your saves as well as your games — which is the answer to the paragraph above, because it does not involve copying files onto the headset by hand at all.

  1. Connect RomM if you have not already.

  2. Saves sync back to the server as you play.

  3. A game you played in the headset carries on where you left off elsewhere, and a save made elsewhere is there when you pick the headset up.

PlayStation memory cards are included — a card can be backed up to the server the same way, so a card is not something you can only lose once.