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Downloading & managing cores

Everything here lives under the CORES section of the menu, which has three views.

A scrollable grid of every system RetroXR knows about, each showing how many cores are available for it.

The core downloader: the CORES tab’s Download view, a scrollable grid of systems with the number of available cores for each.

Pick a system, pick a core, and it downloads in the headset. No PC, no unzipping, no copying files.

Where a system has an obvious best choice it is marked recommended.

Once you have more than one core for a system, this is where you say which one it launches with. Systems are shown as a grid, each labeled with its current default.

The core Manager: a grid of systems, each labeled with its currently selected core.

This is also where core options live. Every core exposes its own settings — region, video filters, accuracy trade-offs, controller emulation — and you can change them here, or reset them back to the core’s defaults if you have made a mess.

Which systems need firmware, which files exactly, and whether each is required or optional. It has its own page.

Cores can be re-downloaded to pick up a newer build, and removed when you no longer want them. A system with no core installed simply cannot be spawned — that is the constraint you are managing.